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    Master of Orion III
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  • 'Master of Orion III' Strategy Guide
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  • MOO3 PREVIEW
    PART 6: LET'S CALL IT A DAY
    PART 5: NOT ALL QUIET ON THE GALACTIC FRONT
    PART 4: SOMETHING TO BE SAID FOR TALK
    PART 3: THE JOURNEY BEGINS
    PART 2: FOR CUSTOMIZATION'S SAKE
    PART 1: LET'S MEET THE PLAYERS

    'MoOving In': A Detailed Preview of Master of Orion III MoOving In: A Detailed Preview of Master of Orion III
    PART 6: LET'S CALL IT A DAY (Page 5)
    By Daniel Quick | Apolyton CS Co-Owner/Administrator

    APPENDIX II: ESPIONAGE
    Excerpt from the MoO3 manual, pages 96-7:

      SPY RECRUITMENT
      This is where spies are trained. Each spy is trained for a specific kind of mission, as listed in the Primary Mission Circle field: Military, Political, Economic, Social, Diplomatic, and Scientific. [..]

      AGENTS IN THE FIELD
      This panel will list all the empires you have infiltrated with your spies. [..] If for any reason you wish to remove all your spies from a particular empire… your spies will be given the recall order and will attempt to extract themselves safely.

      LIST OF SPIES
      [A spy's] code name will appear in the list of spies, along with their mission circle. [..] [Y]ou will [be able to] see a portrait of the spy, the name, mission circle, current activity, and current orders, as well as four primary statistics.

      These are:

      Cloak – a spy's ability to hide and remain undetected
      Dagger – a spy's ability to perform a covert action
      Luck – how much random chance helps a spy to succeed
      Loyalty – how dedicated the spy is to your cause

      These statistics change over time as a spy gains more and more experience through successful missions, or is broken and beaten as a result of mission failures. [..] [Y]ou may choose the empire that you want that spy to infiltrate. [..]

      After years of service, a spy may voluntarily resign from duty. A spy might also resign after having too close a call with the enemy…

    APPENDIX III-A: PLANETS
    Excerpt from the MoO3 manual, page 107:

      TERRAFORM ZONE
      [..] [This] shows the habitability of the planet from the viewpoint of the species shown in the “View By” drop-down at the bottom of the screen…

      UNREST
      Three icons indicate the Unrest status of this planet:

      Green Thumbs Up[:] Happy
      Yellow Waving Hand[:] High level of unrest
      Red Fist[:] Currently in revolt; you're no longer in control

      STATISTICS FOR UNCONTROLLED PLANETS
      If the planet is not currently under your control, you'll see three items displayed in the next box: Gravity, Fertility, and Minerals. Each of these tells you a little bit more about whether this is a good world for your species. [..]

      STATISTICS FOR YOUR PLANETS
      If the planet belongs to you, you'll see a different set of displays. First, you'll see the unrest level. [..] Then you'll see a summary of the planet's output of Food, Minerals, Industry, and Test Tubes. [..]

      POPULATION
      Finally, the last box on the line shows how many inhabitants live on the planet, compared to the maximum.

    APPENDIX III-B: PLANETS: SORTING PLANETS
    Excerpt from the MoO3 manual, page 108:

      PRIMARY AND SECONDARY
      You can choose to sort your planets in order of the attributes that are most important to you. [..] These two drop-down menus let you select a primary sorting characteristic and then a second one within that, if desired.

      VIEW BY
      Usually, you want to evaluate the “value” of a planet based on whichever kinds of creatures are living there. That's the default setting… [T]here are some cases when you'll want to look at the list of planets from the perspective of a particular species. [..]

      FILTERS
      Th[ese]… allow you to further fine-tune which planets are shown. [..] The purpose of these is to restrict the number of planets shown so it's easier to find the information that you want.

    APPENDIX III-C: PLANETS: ORDERS PANEL
    Excerpt from the MoO3 manual, page 108:

      SEND COLONY SHIP
      When you issue this order to a planet, it will request that the nearest colony or outpost task force available be sent to colonize this planet. [..]

      SEND OUTPOST SHIP
      They are a “colony” ship… [..] They represent 1/4 population point, they can grow into a colony (1 full population point), and when they do they are automatically granted a military DEA. They also “Lay Claim” to a System… You can also set a MIGRATION policy to get more people to go there. [..]

      SET MIGRATION
      Sets this planet as a high priority for migration. [..] This policy remains active until you either turn it off or the planet is overpopulated.

      LOCATION PANEL
      When you select the Location panel… a Galaxy Mini Map will replace the screen, allowing you to pinpoint where that planet is in relation to your empire.


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