|
APOLYTON'S
GUIDE TO ALT. CIVS
General
Info:
|
Name
|
Type
|
Type
of Plays
|
Release
Date
|
Platform
|
|
Manifest
Destiny
|
World
Conquering 4x TBS
|
SP,
PBEM, Hotseat
|
-
|
Win
9x
|
|
Clash
of Civs
|
Whole-History
4x TBS
|
SP
& MP
|
2004
|
All!
(Java)
|
|
Civtarion
|
Civ/Risk
|
MP
|
Q1 2003
|
Shockwave enabled
|
|
Galactic Civilizations
|
Space
4x TBS
|
SP
|
Q1 2003
|
Windows
|
|
Freeciv
|
Civ
type
|
SP
& MP, Persistent
|
Now,
soon and forever!
|
Most
|
Gameplay
Features:
|
Name
|
Civs
|
Max
Civs
|
Victory
Conditions
|
Borders
|
Stacks/tactical
combat
|
Gov't
|
|
Manifest
Destiny
|
Unique
|
30
|
player
set
|
yes
|
Yes/AI
controlled
|
no°
|
|
Clash
of Civs
|
Generic
|
unlimited
|
player
set
|
yes
|
Yes/(player
input)
|
yes
|
|
Civtarion
|
Unique
|
32
|
Conquest, Time Limit
|
yes
|
no/no
|
?
|
|
Galactic Civilizations
|
Unique
|
36
|
player
set
|
yes
|
No/AI
controlled
|
yes
|
|
Freeciv
|
Generic
|
32
|
conquest,
space
|
planned
|
No
|
yes
|
° - "There
is no government model in MD, and I have no plans of putting one in. In
gameterms, I guess it means your people always do exactly what you tell
them to do, and only what you tell them to do. If I had to put a label
on it, I guess I'd call it absolute despotism, with no chance of revolt.
I'm more interested in players dealing with each other than with them dealing
with internal problems in their own civ (i.e. the computer declaring peace
for you in a democracy in CivII every turn). In MD, if you want to have
a war with your neighbor, you can bloody well have one "
Ron
Hiler (Manifest Destiny Developer) |
Engine
Features:
|
Name
|
Graphics
|
Map
|
Tiles
|
Tile
Improvement Model
|
Customizable
units
|
|
Manifest
Destiny
|
DirectX
|
3D
Spherical
|
None
|
ala
Civ2
|
yes
|
|
Clash
of Civs
|
8-bit
|
Isometric
/ Cylindrical
|
Square
|
ala
CtP
|
yes
|
|
Civtarion
|
jpg/gif Civ 1-alike
|
Civ-alike
|
Square
|
None
|
No
|
|
Galactic Civilizations
|
DirectX
|
flexible 2d
|
Square
|
ala Civ2
|
yes
|
|
Freeciv
|
Civ
1 style
|
normal
world style
|
Square
|
ala
Civ2
|
?
|
Developer
Notes:
|
Name
|
Design
Goals
|
Current
Version
|
Language
|
Help
Wanted?
|
|
Manifest
Destiny
|
World
conquering from Pre-History to Future
|
Alpha
0.4
|
C++
|
Yes
(docs)
|
|
Clash
of Civs
|
Killer
AI, Reduced Micromanagement, More Realism
|
Demo 7.2
|
Java
|
Yes
|
|
Civtarion
|
Easy civilization-clone in the web-browser
|
0.9
|
C# & Shockwave
|
no
|
|
Galactic Civilizations
|
Unmatched replayablity
|
0.95
|
C++
|
N/A
|
|
Freeciv
|
"Make
a better civ than civ"
|
1.11.4
|
C,
C++
|
Yes
(manual)
|
Quick
Look:
Contact
Information:
|
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